
If you play as England, you'll be attacked on numerous fronts almost immediately, and to make things worse, your holdings in Ireland are on the verge of revolt. Many of its provinces require the most basic developments, such as dirt roads. England starts out with by far the most territory of any faction, but strategically that causes problems because its forces are spread out thinly. The map of the British Isles consists of dozens of provinces that cover England, Wales, Ireland, Scotland, and the surrounding islands. The Britannia campaign is sure to be popular thanks to its setting. If you're a fan of medieval history, there's a lot to dig into here. They make extensive modifications to the maps and units, so each is unique, from the custom music and movies to the historical quotes on loading screens.įorget about Europe, there's the Middle East and the Americas to conquer in Kingdoms.

Each Kingdoms campaign has its own shortcut and executable, so each is in essence a separate program. There don't seem to be any major or even minor additions to Medieval II's original campaign, and because the new factions introduced in the expansion are specific to their settings and eras, they don't appear in the original campaign. The focus in Kingdoms seems to be entirely on these four new campaigns. Finally, there's the Americas campaign, which is about the Spanish conquest of the New World you can play as Spain, the Aztec, the Mayans, or the Apachean Tribes. The Teutonic campaign is based on the conflict between Lithuania and the Teutonic Order, a crusading army of knights, but you can also play as Denmark and Novgorod in this campaign. The Crusades campaign features the Kingdom of Jerusalem, the Principality of Antioch, the Byzantine Empire, Egypt, and the Turks, all battling for possession of the Holy Lands.

The Britannia campaign lets you battle for control of the British Isles as England, Scotland, Wales, Ireland, or Norway. That's because it features four all-new campaigns. We knew that Kingdoms would add quite a bit of content, but when we loaded up a work-in-progress version of the expansion, we were surprised at just how much new stuff is in it.īasically, Kingdoms feels like the equivalent of four expansion packs. There are cities and castles to manage, armies to raise, agents to dispatch on missions, and more. Keep in mind that last year's Medieval II: Total War was already an epic-sized game that gave you strategic and tactical command over one of a dozen medieval kingdoms. Medieval II: Total War Kingdoms may very well be one of the largest expansion packs ever made.
